* League of Legends v1.0.0.133 (continuance)
Alistar
-Fixed a bug where Triumphant Roar was not granting assists
Amumu
-Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
-Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
-Enchanted Crystal Arrow now grants vision while in flight.
General
-Base health increased to 474 from 438
-Base armor increased to 14.9 from 12.7
-Mana per level increased to 35 from 27
Caitlyn
-Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho’Gath
-Fixed a bug where Feast would fail to kill shielded targets
Ezrael
-Trueshot Barrage now grants vision while in flight.
-Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
-Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
-Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
-Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
General
-Mana regen per level increased to 0.7 per 5 seconds from 0.45
-Fixed a bug where Empower’s cooldown was higher than stated at earlier ranks
-Grandmaster’s Might duration increased to 8 seconds from 6
Counter Strike
-Dodge duration increased to 2 seconds from 1.5
-Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
-Now can be activated again after 1 second to end the effect early
-Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
-Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
-Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Lee Sin
-Flurry attack speed bonus reduced to 40% from 50%
-Sonic Wave missing health damage reduced to 8% from 10%
Morgana
-Soul Shackles ability power ratio reduced to .7 from .8
-Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
-Fixed a bug where Meditate’s ability power ratio was shown as lower than it actually was
Nunu
-Fixed a bug where Absolute Zero’s slow did not grant assists
Rammus
-Minor tweak to Rammus’ dance to actually rotate around his center axis when on his back
Sejuani
-Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
Boomerang Blade
-Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
-Bonus attack damage ratio reduced to 1.0 from 1.1
Boomerang Blade
-Movement speed bonus reduced to 20% from 25%
-Duration reduced to 10 from 15
Sona
-Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
-Fixed a bug where Swain had reduced mana regeneration while in Raven form
Victor
-Power Transfer missile speed increased to 2000 from 1400
-Gravity Field activation time reduced to 0.25 seconds from 0.5
-Fixed a bug where Chaos Storm’s tooltip stated that it dealt less damage than it actually did
* Items
General
-Will of the Ancients spell vamp reduced to 20% from 25%
Emblem of Valor (remake)
- +25 armor
-Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Components
-Cloth armor
-Rejuvenation Bead
Locket of the Iron Solari (new)
- +300 health
- +35 armor
-Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
-Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Components
-Emblem of Valor
-Heart of Gold
Stark’s Fervor has been changed and renamed to Zeke’s Herald
- +250 health
-Unique Passive: +15% Cooldown Reduction
-UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Components
-Dagger
-Vampiric Scepter
-Kindle Gem
* Masteries
-Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
* General
-Added a new option, “Show Smartcast Ranges”
-Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
-Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
-Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner’s Rift (winter)
-Removed holiday decorations
-Fixed prop visibility/collision issues in bases
-Fixed particle glitching in river areas
-Changed lighting and terrain to improve visual clarity